package se.tinkerway.bomberman.domain;

import se.tinkerway.bomberman.view.Frame;

public interface Tile {
	/**
	 * Return false if the fire should stop.
	 */
	boolean burn(TileCallback callback);
	void timeTick(long deltaTime, TileCallback callback);
	boolean isPassable();
	void onEnter(Bomberman bomberman);
	Frame getFrame();
}
